Nicolò Paracchini

Audio Engineer & Technical Sound Designer

Music Production · Recording · Mixing · Live Audio

Professional audio production for bands, solo artists, podcasts and live events. From recording and editing to mixing, mastering and live sound, with a focus on clear, powerful and polished results.

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Game & Media Audio · Interactive Sound

Original sound design, music and audio implementation for games, trailers and interactive media. From SFX, foley and scoring to interactive audio systems, with Wwise and Unreal Engine.

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Music Production, Recording, Mixing, Mastering & Live Audio

From songwriting and recording to mixing, mastering and live sound, I work across every stage of the production process.

Composition & Songwriting
Original music, hooks and full instrumentals built around your ideas.

Music Production & Arrangement
Turning rough demos into complete, structured productions.

Recording & Editing
Professional recording, editing, vocal tuning and session cleanup.

Podcast Production
Complete podcast production including recording, editing, mixing and original music.

Mixing & Mastering
Punchy, clear mixes that translate everywhere.

Live & Touring Sound
FOH and monitor engineering for venues, events, bands and tours.

🎛️ A/B Audio Comparison

Select a track and switch between the starting point and final product.

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Game Audio · Interactive Sound · Wwise

Selected work in game audio, sound design and interactive implementation with Wwise and Unreal Engine.

Highway to Hell · Original Game · Unreal Engine 5 + Wwise

Interactive Audio Implementation

An original horror mini-game fully developed by me in Unreal Engine 5, featuring original sound design and music fully implemented through Wwise. All game audio was rebuilt and integrated from scratch, with interactive, environmental and gameplay-driven systems designed to create atmosphere and tension.

Tools: Unreal Engine 5 · Wwise · Cubase · Adobe Photoshop · ElevenLabs

Dying Light 2 · Complete Trailer Redesign

Music
SFX
Voices

Sound Redesign

Complete audio redesign of the Dying Light 2 trailer, rebuilt from scratch across 160 individual audio tracks. The full redesign was mixed and organized into three main stems: Music, SFX and Voices, allowing each element of the mix to be isolated or muted independently. The project focuses on detailed sound design, dynamic mixing and cohesive audio direction, following and enhancing the trailer’s narrative and pacing.

Tools: Cubase · Foley & Field Recording · ElevenLabs · VST Instruments · Audio Plugins

Resident Evil Requiem · Gameplay Audio Redesign

Music
SFX
Voices

Sound Redesign

Complete audio redesign of a Resident Evil Requiem gameplay sequence, rebuilt entirely from scratch with original music, sound design, SFX and voices. The mix is organized into three independent stems: Music, SFX and Voices, allowing each element to be isolated or muted for detailed listening, while the original audio can also be compared directly.

Tools: Cubase · Foley & Field Recording · ElevenLabs · VST Instruments · Audio Plugins


A quick taste of recent work across different categories and styles

For the full portfolio, visit the Works page.


A quick taste of recent work across different categories and styles

For the full portfolio, visit the Works page.

Feedback from artists, bands and studios

A snapshot of recent collaborations in the studio and in game audio.

Let’s work together

Have a project in mind? Get in touch.