Prod, Rec, Edit, Mix, Master
Highway to Hell · Original Game · Unreal Engine 5 + Wwise
Interactive Audio Implementation
An original horror mini-game fully developed by me in Unreal Engine 5, featuring original sound design and music fully implemented through Wwise. All game audio was rebuilt and integrated from scratch, with interactive, environmental and gameplay-driven systems designed to create atmosphere and tension.
Tools: Unreal Engine 5 · Wwise · Cubase · Adobe Photoshop · ElevenLabs
Dying Light 2 · Complete Trailer Redesign
Sound Redesign
Complete audio redesign of the Dying Light 2 trailer, rebuilt from scratch across 160 individual audio tracks. The full redesign was mixed and organized into three main stems: Music, SFX and Voices, allowing each element of the mix to be isolated or muted independently. The project focuses on detailed sound design, dynamic mixing and cohesive audio direction, following and enhancing the trailer’s narrative and pacing.
Tools: Cubase · Foley & Field Recording · ElevenLabs · VST Instruments · Audio Plugins
Resident Evil Requiem · Gameplay Audio Redesign
Sound Redesign
Complete audio redesign of a Resident Evil Requiem gameplay sequence, rebuilt entirely from scratch with original music, sound design, SFX and voices. The mix is organized into three independent stems: Music, SFX and Voices, allowing each element to be isolated or muted for detailed listening, while the original audio can also be compared directly.
Tools: Cubase · Foley & Field Recording · ElevenLabs · VST Instruments · Audio Plugins